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[Dragonica]Skill Guanyin Guide for Dragonica(07/14/2010)
Jul 14, 2010 09:43:27
Hello everyone,the following is skill guanyin guide for dragonica,hope it can help you more or less:
1) Aerial blow: Many players wonder why is this here in Dragonica, and we needed a colourful hammer attack. Anyway, you would delete that or make it usefull in some way, at least spin around with this thing making a few more combo hits. Currently it is wasted sp in any way that you look it.
2) Impervion: Making longer cd makes the skill less useful. Best skill level(cheap Dragonica gold) for it for both pvp and pve is level 1 right now. Making it % based and passive or increasing how much it lasts without increasing the cooldown could actually make it useful. Again if it was up to me i would make it a 15/30/45/60/75% resist for the same effects for 5 mins with higher mana cost.
3) Revenge: Currently overpowered at pvp and useless at pve. If it had less % returned and applied as aura it would be nice. If it was buff and you didn't have to spend so much mana for it at pve it would also be a good way to improve it. Also if we had taunt it would be useful.
After revenge you could easily add a skill that does damage whenever you get hit not as damage return but more like a shield bash hit, or increases your defensive stats such as block, dodge, magic and physical defence. For the next x seconds after you take a hit stacking up to 5 times at the last skill point. Since this somehow seems like a pvp tree you could also add a skill that increases attack/atk. Speed/ mov speed whenever someone in your party dies by x% for like 15-20 seconds but reduces some defence stat. Would be a nice pvp addition even though pvp needs a lot of work anyway.
That's all.Thank you for reading!Here we have enough dragonica gold in stock,welcome to buy!^_^
